+(2-5) to Strength
+(2-5) to Dexterity
(2-5)% increased Damage over Time
(2-4)% increased Damage
(3-6)% increased Physical Damage with Staves
(1-3)% increased Cast Speed while wielding a Staff
(1-5)% increased Area of Effect
+(21-50) to Accuracy Rating
(1-3)% increased Attack Speed with Swords
(1-3)% increased Attack Speed with Claws
(2-5)% increased Damage with Poison
(3-6)% increased Evasion Rating
+(2-4)% to Global Critical Strike Multiplier
0.2% of Spell Damage Leeched as Energy Shield
0.2% of Attack Damage Leeched as Life
(2-5)% increased Lightning Damage
0.1% of Physical Attack Damage Leeched as Mana
+(2-5)% to Fire Resistance
(1-3)% increased Attack Speed with Maces or Sceptres
(2-5)% increased Burning Damage
(1-4)% increased Rarity of Items found
0.2% of Physical Attack Damage Leeched as Life
(1-2)% increased Cast Speed
(2-4)% increased Global Critical Strike Chance
(6-7)% increased Stun and Block Recovery
Gain (1-2) Energy Shield per Enemy Hit with Attacks
+(2-5)% to Cold Resistance
(1-3)% increased Trap Throwing Speed
(1-5)% increased Projectile Speed
+(3-6) to maximum Life
(2-5)% increased Damage with Bleeding
(3-5) Mana gained when you Block
(1-3)% chance to Shock
(1-3)% chance to Ignite
(5-7)% increased Mana Regeneration Rate
(1-3)% increased Cast Speed while holding a Shield
2% reduced Mana Cost of Skills
(2-3)% chance to Knock Enemies Back on hit
(8-10)% chance to Avoid being Stunned
(1-2)% increased Attack Speed
Gain 1 Mana per Enemy Hit with Attacks
+(3-6) to maximum Energy Shield
Minions have (1-3)% increased Cast Speed
(1-3)% increased Cast Speed while Dual Wielding
(2-5)% increased Fire Damage
1% increased Attack and Cast Speed
(2-5)% increased Chaos Damage
(1-3)% chance to Poison on Hit
(2-5)% increased Elemental Damage
(4-6) Life gained when you Block
+(2-3)% to Chaos Resistance
Minions have (1-3)% increased Attack Speed
(2-5)% increased Cold Damage
(3-6)% increased Armour
Minions deal (2-5)% increased Damage
(1-3)% increased Totem Placement speed
(1-3)% increased Attack Speed with Staves
+(2-5)% to Lightning Resistance
Totems gain +(3-5)% to all Elemental Resistances
(1-3)% increased Attack Speed with Wands
(1-3)% increased Mine Throwing Speed
(2-5)% increased Stun Duration on Enemies
Attacks have (1-3)% chance to cause Bleeding
Minions have +(3-5)% to all Elemental Resistances
(3-6)% increased Physical Damage with Wands
(1-3)% increased Attack Speed with Daggers
(3-6)% increased Physical Damage with Bows
(3-6)% increased Physical Damage with Swords
(3-6)% increased Spell Damage while wielding a Staff
+(2-5) to maximum Mana
(1-3)% increased Attack Speed with Axes
Minions have (2-5)% increased maximum Life
(1-3)% increased Attack Speed with Bows
(1-3)% chance to Freeze
(3-6)% increased Physical Damage with Claws
(2-5)% increased Damage with Ailments
(2-5)% increased Melee Damage
-(10-5) Physical Damage taken from Attack Hits
(16-20)% chance to Ignore Stuns while Casting
Gain (1-2) Life per Enemy Hit with Attacks
(3-6)% increased Spell Damage while Dual Wielding
(3-6)% increased Physical Damage with Daggers
(3-6)% increased Physical Damage with Axes
(3-6)% increased Physical Damage with Maces or Sceptres
(2-5)% increased Global Physical Damage
+(2-5) to Intelligence
(3-6)% increased Spell Damage while holding a Shield
(2-5)% increased Spell Damage