Amulet: Adds (23-27) to (43-48) Fire Damage to Attacks
Belt: (56-60)% chance to Avoid being Ignited
Body Armour: (9-10)% chance to Avoid Fire Damage from Hits
Boots: (56-60)% chance to Avoid being Ignited
Bow: Adds (105-140) to (210-246) Fire Damage to Spells
Claw: Adds (62-84) to (124-146) Fire Damage to Spells
Dagger: Adds (62-84) to (124-146) Fire Damage to Spells
Gloves: Adds (11-15) to (23-27) Fire Damage to Attacks
Helmet: (56-60)% chance to Avoid being Ignited
One Hand Axe: Adds (62-84) to (124-146) Fire Damage to Spells
One Hand Mace: Adds (62-84) to (124-146) Fire Damage to Spells
One Hand Sword: Adds (62-84) to (124-146) Fire Damage to Spells
Quiver: Adds (41-55) to (81-96) Fire Damage to Attacks
Ring: Adds (23-27) to (43-48) Fire Damage to Attacks
Sceptre: Adds (62-84) to (124-146) Fire Damage to Spells
Shield: (9-10)% chance to Avoid Fire Damage from Hits
Staff: Adds (105-140) to (210-246) Fire Damage to Spells
Thrusting One Hand Sword: Adds (62-84) to (124-146) Fire Damage to Spells
Two Hand Axe: Adds (105-140) to (210-246) Fire Damage to Spells
Two Hand Mace: Adds (105-140) to (210-246) Fire Damage to Spells
Two Hand Sword: Adds (105-140) to (210-246) Fire Damage to Spells
Wand: Adds (62-84) to (124-146) Fire Damage to Spells