Which map’s card pool is worth scrying. Scry Value is the expected chaos of map-specific cards per card drop. The orb is a one-time cost you amortise yourself.

Toxic Sewer Map
Cells Map
Grave Trough Map
City Square Map
Bazaar Map
Chateau Map
Bramble Valley Map
Arachnid Nest Map
Arcade Map
Core Map
Cemetery Map
Basilica Map
Graveyard Map
Sulphur Vents Map
Vaal Pyramid Map
Siege Map
Cage Map
Terrace Map
Conservatory Map
Shipyard Map
Forking River Map
Waterways Map
Grotto Map
Dunes Map
Plateau Map
Museum Map
Fields Map
Ghetto Map
Pier Map
Primordial Blocks Map
Estuary Map
Residence Map
Plaza Map
Reef Map
Desert Spring Map
Colosseum Map
Summit Map
Burial Chambers Map
Crystal Ore Map
Tropical Island Map
Silo Map
Lair Map
Desert Map
Excavation Map
Arsenal Map
Relic Chambers Map
Stagnation Map
Promenade Map
Geode Map
Atoll Map
Channel Map
Mineral Pools Map
Vault Map
Courthouse Map
Coral Ruins Map
Ramparts Map
Belfry Map
Foundry Map
Crater Map
Mausoleum Map
Pit Map
Colonnade Map
Phantasmagoria Map
Marshes Map
Port Map
Gardens Map
Alleyways Map
Arachnid Tomb Map
Arid Lake Map
Beach Map
Caldera Map
Cold River Map
Dark Forest Map
Factory Map
Flooded Mine Map
Forbidden Woods Map
Frozen Cabins Map
Fungal Hollow Map
Haunted Mansion Map
Iceberg Map
Infested Valley Map
Ivory Temple Map
Jungle Valley Map
Laboratory Map
Lava Lake Map
Lookout Map
Malformation Map
Mesa Map
Orchard Map
Overgrown Shrine Map
Palace Map
Park Map
Primordial Pool Map
Shrine Map
Spider Lair Map
Strand Map
Sunken City Map
Temple Map
Tower Map
Volcano Map~ marks an orb price based on few sales. Treat it as a rough guide.
A Scrying Orb is bought for one map and makes that map’s own divination cards drop for as long as you keep running it. This ranks every scryable map by Scry Value, the expected chaos of map-specific card value per card drop, beside the orb’s price.
Sort by Scry Value and the best map in the current league sits at the top. A map with one expensive card often ranks below one with a deep pool of moderate cards, because every card is weighted by its drop chance.
The expected chaos of map-specific cards per card drop. Each card in the pool is weighted by its drop weight and priced from live trade. It is a per-drop number, so maps compare directly.
A scry lasts, so the orb is a one-time cost you spread over as many runs as you like. A high Scry Value usually justifies a steep orb. Each row has a buy link to the trade search.
No. It is the expected value of the map-specific cards per card drop. The orb is a one-time cost.
Boss-only cards are left out because it’s unverified whether they follow a scry.
A community maps data site, with measured stacked-deck weights as fallback.