Amulet: Adds (20-24) to (38-44) Cold Damage to Attacks
Belt: (56-60)% chance to Avoid being Frozen
Body Armour: (9-10)% chance to Avoid Cold Damage from Hits
Boots: (56-60)% chance to Avoid being Frozen
Bow: Adds (96-129) to (190-223) Cold Damage to Spells
Claw: Adds (52-69) to (103-118) Cold Damage to Spells
Dagger: Adds (52-69) to (103-118) Cold Damage to Spells
Gloves: Adds (10-13) to (20-24) Cold Damage to Attacks
Helmet: (56-60)% chance to Avoid being Frozen
One Hand Axe: Adds (52-69) to (103-118) Cold Damage to Spells
One Hand Mace: Adds (52-69) to (103-118) Cold Damage to Spells
One Hand Sword: Adds (52-69) to (103-118) Cold Damage to Spells
Quiver: Adds (36-50) to (74-86) Cold Damage to Attacks
Ring: Adds (20-24) to (38-44) Cold Damage to Attacks
Sceptre: Adds (52-69) to (103-118) Cold Damage to Spells
Shield: (9-10)% chance to Avoid Cold Damage from Hits
Staff: Adds (96-129) to (190-223) Cold Damage to Spells
Thrusting One Hand Sword: Adds (52-69) to (103-118) Cold Damage to Spells
Two Hand Axe: Adds (96-129) to (190-223) Cold Damage to Spells
Two Hand Mace: Adds (96-129) to (190-223) Cold Damage to Spells
Two Hand Sword: Adds (96-129) to (190-223) Cold Damage to Spells
Wand: Adds (52-69) to (103-118) Cold Damage to Spells