Amulet: Adds (19-25) to (39-45) Fire Damage to Attacks
Belt: (51-55)% chance to Avoid being Ignited
Body Armour: (8-9)% chance to Avoid Fire Damage from Hits
Boots: (51-55)% chance to Avoid being Ignited
Bow: Adds (83-109) to (166-191) Fire Damage to Spells
Claw: Adds (50-64) to (98-113) Fire Damage to Spells
Dagger: Adds (50-64) to (98-113) Fire Damage to Spells
Gloves: Adds (9-12) to (19-22) Fire Damage to Attacks
Helmet: (51-55)% chance to Avoid being Ignited
One Hand Axe: Adds (50-64) to (98-113) Fire Damage to Spells
One Hand Mace: Adds (50-64) to (98-113) Fire Damage to Spells
One Hand Sword: Adds (50-64) to (98-113) Fire Damage to Spells
Quiver: Adds (37-50) to (74-87) Fire Damage to Attacks
Ring: Adds (19-25) to (39-45) Fire Damage to Attacks
Sceptre: Adds (50-64) to (98-113) Fire Damage to Spells
Shield: (8-9)% chance to Avoid Fire Damage from Hits
Staff: Adds (83-109) to (166-191) Fire Damage to Spells
Thrusting One Hand Sword: Adds (50-64) to (98-113) Fire Damage to Spells
Two Hand Axe: Adds (83-109) to (166-191) Fire Damage to Spells
Two Hand Mace: Adds (83-109) to (166-191) Fire Damage to Spells
Two Hand Sword: Adds (83-109) to (166-191) Fire Damage to Spells
Wand: Adds (50-64) to (98-113) Fire Damage to Spells