Subsume The Source price
Allflame league · Updated 8 min. ago
Chaos value
214c
Divine value
1 div
1 Divine Orb = 214c
7-day price history
+86%
Item card
Subsume The Source
(120-240)% increased Explicit Modifier magnitudes
100% increased Impale Effect
Has (2-4) Abyssal Sockets
+(19-104) to all Attributes
Has 1 Abyssal Socket
Grants Level 20 Aspect of Arakaali Skill
Adds (20-380) to (34-502) Cold Damage to Spells
(94-104) to (124-132) Added Physical Damage with Axe Attacks
Minions have 50% chance to cause Bleeding with Attacks
+(41-48) to Intelligence
104 to 132 Added Physical Damage with Mace or Sceptre Attacks
(304-324) to (452-472) Added Spell Physical Damage while holding a Shield
(52-83) to (409-833) Added Spell Lightning Damage while Dual Wielding
100% chance to Avoid being Ignited
+36 to Dexterity
64% of Damage taken Recouped as Mana
(322-375) to (501-531) Added Spell Cold Damage while wielding a Two Handed Weapon
Adds (13-192) to (33-355) Fire Damage to Attacks
12 to 38 Added Spell Chaos Damage while holding a Shield
(18-27) to (35-54) Added Cold Damage with Mace or Sceptre Attacks
Grants Level 20 Aspect of the Brine King Skill
Adds (2-68) to (7-92) Physical Damage to Attacks
+(145-2505) to Armour
+25 to Strength and Intelligence
Minions have +(22-31)% to all Elemental Resistances
6 to 101 Added Lightning Damage with Axe Attacks
(8-64)% increased Attack Speed
Adds (23-370) to (31-519) Fire Damage to Spells
Minions Leech (0.9-1.31)% of Damage as Life
Adds (18-312) to (31-432) Physical Damage to Spells
Adds (12-172) to (23-348) Cold Damage to Attacks
41 to 67 Added Fire Damage with Mace or Sceptre Attacks
44 to 64 Added Physical Damage with Claw Attacks
+(23-132) to Dexterity and Intelligence
+(28-204) to Strength
(8-48)% increased Cast Speed
(11-196) to (28-363) Added Cold Damage with Dagger Attacks
(21-27) to (36-45) Added Chaos Damage with Bow Attacks
11 to 27 Added Fire Damage with Dagger Attacks
(10-291) to (32-419) Added Spell Physical Damage while wielding a Two Handed Weapon
(11-35) to (34-44) Added Spell Physical Damage while Dual Wielding
(8-101) to (11-132) Added Physical Damage with Wand Attacks
Adds (2-75) to (67-758) Lightning Damage to Spells
(3-62) to (214-839) Added Spell Lightning Damage while holding a Shield
66% increased Effect of Cold Ailments
(21-170) to (39-312) Added Fire Damage with Axe Attacks
+(27-34)% to Cold and Lightning Resistances
(12-120) to (28-211) Added Fire Damage with Bow Attacks
+(123-4080) to Accuracy Rating
+(153-3400) to Evasion Rating
Grants Level 20 Aspect of Lunaris Skill
(2-18) to (55-177) Added Lightning Damage with Claw Attacks
+(63-544) to maximum Energy Shield
(6-45) to (130-647) Added Lightning Damage with Dagger Attacks
(34-216)% increased Damage over Time while Dual Wielding
(31-244) to (49-429) Added Fire Damage with Sword Attacks
+(21-32) to Strength and Dexterity
Minions have (27-39)% increased maximum Life
Minions deal (38-268)% increased Damage if you've used a Minion Skill Recently
(15-230) to (33-417) Added Fire Damage with Claw Attacks
(33-244)% increased Damage over Time while wielding a Two Handed Weapon
Adds (2-52) to (54-652) Lightning Damage to Attacks
(9-13)% increased Movement Speed if you've Killed Recently
(69-101)% increased Evasion Rating while moving
Minions have (8-76)% increased Attack Speed
Regenerate (3.5-9.8) Mana per second
Minions have (31-50)% increased Movement Speed
(13-185) to (28-346) Added Cold Damage with Bow Attacks
+(27-44)% to Chaos Resistance
(14-365) to (19-483) Added Spell Cold Damage while holding a Shield
(111-123)% chance to Avoid being Frozen
4 to 55 Added Lightning Damage with Mace or Sceptre Attacks
Adds (16-140) to (30-272) Chaos Damage to Attacks
(4-100) to (6-129) Added Physical Damage with Bow Attacks
(46-401) to (65-577) Added Spell Fire Damage while holding a Shield
(36-230) to (66-414) Added Fire Damage with Wand Attacks
(2-306) to (12-440) Added Spell Chaos Damage while wielding a Two Handed Weapon
Minions have (19-36)% chance to Taunt on Hit with Attacks
(101-169)% chance to Avoid being Poisoned
Adds (10-300) to (25-417) Chaos Damage to Spells
Minions have +(26-33)% to Chaos Resistance
+(32-49)% to Lightning Resistance
(20-64)% increased Global Critical Strike Chance
(12-200) to (28-372) Added Cold Damage with Staff Attacks
+(25-132)% to all Elemental Resistances
Enemies Blinded by you have (64-78)% reduced Critical Strike Chance
(35-435) to (41-578) Added Spell Fire Damage while Dual Wielding
(6-40)% increased Cooldown Recovery Rate
Enemies Hindered by you have (102-112)% reduced Life Regeneration rate
+(34-204)% to Fire Resistance
+(6-26)% Chance to Block Spell Damage if you were Damaged by a Hit Recently
(12-108) to (15-136) Added Physical Damage with Sword Attacks
+(30-84)% to Critical Strike Multiplier if you've Killed Recently
67% increased Mana Regeneration Rate while moving
Minions have (30-81)% chance to Poison Enemies on Hit
(9-45) to (15-66) Added Spell Chaos Damage while Dual Wielding
59% increased Armour if you haven't Killed Recently
Grants Level 20 Aspect of Solaris Skill
(5-68) to (99-680) Added Lightning Damage with Bow Attacks
(18-108)% increased Attack Speed if you've dealt a Critical Strike Recently
(7-79) to (20-109) Added Spell Cold Damage while Dual Wielding
(21-29) to (37-52) Added Cold Damage with Axe Attacks
+(51-544) to maximum Life
27% increased Cast Speed if a Minion has been Killed Recently
(41-67)% increased Effect of Lightning Ailments
(70-101)% chance to Avoid being Stunned
5 to 8 Added Physical Damage with Staff Attacks
+(63-452) to maximum Mana
(33-236)% increased Damage over Time while holding a Shield
(11-92)% increased Cast Speed if you've dealt a Critical Strike Recently
+(24-80)% to Fire and Cold Resistances
(13-15)% chance to Taunt Enemies on Hit with Attacks
(3-9) to (60-136) Added Lightning Damage with Staff Attacks
(3-100) to (34-889) Added Spell Lightning Damage while wielding a Two Handed Weapon
(9-26)% chance to gain Phasing for 4 seconds on Kill
Minions deal (7-476) to (20-692) additional Fire Damage
Minions have (11-67)% increased Cast Speed
Regenerate (23.5-59) Life per second
(9-425) to (21-568) Added Spell Fire Damage while wielding a Two Handed Weapon
Regenerate (2.3-3.1)% of Life per second while moving
+(39-43)% to Cold Resistance
(59-408)% increased Critical Strike Chance if you haven't dealt a Critical Strike Recently
23% chance to Hinder Enemies on Hit with Spells
(3-64) to (61-676) Added Lightning Damage with Wand Attacks
(19-36) to (35-70) Added Cold Damage with Wand Attacks
(52-264)% increased Damage if you've Killed Recently
(15-180) to (30-333) Added Cold Damage with Claw Attacks
(103-164)% chance to Avoid being Shocked
+(24-160)% to Global Critical Strike Multiplier
+(29-108)% to Fire and Lightning Resistances
(6-68) to (131-680) Added Lightning Damage with Sword Attacks
Enemies Maimed by you take (10-68)% increased Damage Over Time
Regenerate (29-52) Energy Shield per second
(9-16)% chance to Gain Unholy Might for 4 seconds on Melee Kill
+(9-52)% Chance to Block Attack Damage if you were Damaged by a Hit Recently
Enemies Withered by you have -(24-6)% to all Resistances
(19-196) to (39-368) Added Cold Damage with Sword Attacks
(110-169)% chance to Avoid Bleeding
(8-52)% increased Movement Speed if you haven't taken Damage Recently
Minions deal (16-332) to (35-518) additional Chaos Damage
Minions deal (11-438) to (26-642) additional Cold Damage
Minions deal (26-352) to (42-528) additional Physical Damage
Socketed Rare Abyssal Jewels will be Consumed
One modifier from Consumed Jewels will be retained
Minions deal (2-66) to (94-1001) additional Lightning Damage
Gain (4-52)% of Physical Damage as Extra Fire Damage if you've dealt a Critical Strike Recently
Minions have (13-16)% chance to Hinder Enemies on Hit with Spells
Minions Regenerate 181 Life per second
Minions have (34-42)% chance to Ignite
Minions have (8-10)% chance to Blind on Hit with Attacks
Cannot have non-Abyssal sockets
A lich may lust for vengeance, power,
darkness, or dominion, but it is their
nature. They can never be satisfied.