Rational Doctrineの価格
Allflame リーグ · 更新 1 時間前
カオス値
3 212c
ディバイン値
15 div
ディバイン・オーブ1個 = 214c
7日間の価格履歴
-10%
アイテムカード
Rational Doctrine
+(2-5) to Strength
+(2-5) to Dexterity
(2-4)% increased Damage
(3-6)% increased Spell Damage while Dual Wielding
+(2-5) to Intelligence
(3-6)% increased Spell Damage while holding a Shield
(3-6)% increased Spell Damage while wielding a Staff
(4-6) Life gained when you Block
(1-3)% increased Attack Speed with Swords
+(2-5)% to Fire Resistance
(2-4)% increased Global Critical Strike Chance
(3-6)% increased Physical Damage with Staves
+(2-4)% to Global Critical Strike Multiplier
+(3-6) to maximum Energy Shield
(1-2)% increased Attack Speed
Minions deal (2-5)% increased Damage
+(2-5) to maximum Mana
+(2-5)% to Lightning Resistance
(6-7)% increased Stun and Block Recovery
(2-5)% increased Cold Damage
(1-3)% increased Attack Speed with Claws
(1-3)% chance to Ignite
(1-3)% increased Attack Speed with Staves
Attacks have (1-3)% chance to cause Bleeding
(2-5)% increased Damage over Time
(1-3)% increased Attack Speed with Maces or Sceptres
+(3-6) to maximum Life
(2-5)% increased Burning Damage
(2-5)% increased Lightning Damage
(2-5)% increased Fire Damage
(1-3)% increased Cast Speed while holding a Shield
Totems gain +(3-5)% to all Elemental Resistances
(3-6)% increased Physical Damage with Wands
(3-6)% increased Physical Damage with Daggers
(2-5)% increased Elemental Damage
(1-3)% increased Attack Speed with Axes
(1-3)% increased Attack Speed with Daggers
(2-5)% increased Damage with Bleeding
(5-7)% increased Mana Regeneration Rate
+(2-5)% to Cold Resistance
(1-3)% increased Attack Speed with Wands
(1-3)% increased Cast Speed while Dual Wielding
1% increased Attack and Cast Speed
(2-5)% increased Damage with Poison
Minions have +(3-5)% to all Elemental Resistances
(1-3)% increased Trap Throwing Speed
(3-6)% increased Evasion Rating
0.2% of Physical Attack Damage Leeched as Life
Minions have (1-3)% increased Attack Speed
(2-5)% increased Chaos Damage
(1-2)% increased Cast Speed
Gain (1-2) Energy Shield per Enemy Hit with Attacks
Gain (1-2) Life per Enemy Hit with Attacks
Gain 1 Mana per Enemy Hit with Attacks
-(10-5) Physical Damage taken from Attack Hits
(2-5)% increased Damage with Ailments
(2-5)% increased Stun Duration on Enemies
(3-6)% increased Armour
(1-3)% increased Totem Placement speed
(1-3)% chance to Poison on Hit
(1-5)% increased Area of Effect
(1-3)% chance to Freeze
(3-5) Mana gained when you Block
Minions have (2-5)% increased maximum Life
(2-5)% increased Melee Damage
(1-5)% increased Projectile Speed
(1-3)% chance to Shock
0.2% of Attack Damage Leeched as Life
0.2% of Spell Damage Leeched as Energy Shield
(3-6)% increased Physical Damage with Maces or Sceptres
(1-3)% increased Mine Throwing Speed
+(2-3)% to Chaos Resistance
(1-3)% increased Attack Speed with Bows
Minions have (1-3)% increased Cast Speed
(3-6)% increased Physical Damage with Bows
(1-3)% increased Cast Speed while wielding a Staff
0.1% of Physical Attack Damage Leeched as Mana
+(21-50) to Accuracy Rating
(8-10)% chance to Avoid being Stunned
(3-6)% increased Physical Damage with Axes
(3-6)% increased Physical Damage with Claws
(16-20)% chance to Ignore Stuns while Casting
(2-3)% chance to Knock Enemies Back on hit
(2-5)% increased Global Physical Damage
(2-5)% increased Spell Damage
(3-6)% increased Physical Damage with Swords
You have Consecrated Ground around you while
stationary if Strength is your highest Attribute
25% chance to create Profane Ground on Critical
Strike if Intelligence is your highest Attribute
Effects of Consecrated Ground you create Linger for 4 seconds
Effects of Profane Ground you create Linger for 4 seconds
Logic wanes in shining faith, and in rationalism, ardour dims
Thus, the cynic and the zealot are divided
But can they not be one and the same?