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Prix de Heart of The Well

Ligue Forbidden Rites · Mis à jour il y a 32 j

7.91c

1 pour 1 orbe divin

-99%Listings 10 000

1 Orbe divin = 10.55c

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Heart of The Well
Minions have 12% additional Physical Damage Reduction
Gain (9-14)% of Damage as Extra Cold Damage
Gain (9-14)% of Damage as Extra Fire Damage
Gain (10-15)% of Damage as Extra Lightning Damage
(6-12)% increased Critical Damage Bonus
(1-2)% increased Movement Speed
9% chance to Poison on Hit
Minions Regenerate (1-1.4)% of maximum Life per second
Minions gain (11-15)% of their maximum Life as Extra maximum Energy Shield
(2-3)% increased Attack Speed
(9-11)% increased Life Regeneration rate
+1% to Maximum Lightning Resistance
+1% to all Maximum Elemental Resistances
(4-8)% increased Skill Speed
+1% to Maximum Fire Resistance
Gain (7-11)% of Damage as Extra Chaos Damage
(4-7)% increased Flask Effect Duration
(2-3)% increased Cast Speed
Recover (1-2)% of maximum Mana on Kill
(4-7)% increased Critical Hit Chance for Spells
(6-12)% increased Critical Spell Damage Bonus
(6-10)% increased Stun Buildup
Gain (1-2) Rage when Hit by an Enemy
(6-9)% chance to inflict Bleeding on Hit
+1% to Maximum Cold Resistance
Recover (1-2)% of maximum Life on Kill
(4-8)% increased Mana Regeneration Rate
Minions have +(3-4)% to all Elemental Resistances
3% of Damage is taken from Mana before Life
(2-3)% of Damage taken Recouped as Life
Gain additional Stun Threshold equal to (4-10)% of maximum Energy Shield
Damaging Ailments deal damage (2-3)% faster
(2-16)% increased Cooldown Recovery Rate
(4-15)% increased Skill Effect Duration
Regenerate (1-1.4)% of maximum Life per Second if you've used a Life Flask in the past 10 seconds
(36-49)% chance to Pierce an Enemy
(40-56)% increased Armour from Equipped Body Armour
+(2.68-3.91)% to Thorns Critical Hit Chance
(7-10)% chance to Aggravate Bleeding on targets you Hit with Attacks
(5-10)% increased Stun Threshold
(7-8)% increased chance to inflict Ailments
Gain 1 Rage on Melee Hit
(6-12)% increased Elemental Ailment Threshold
(9-13)% increased speed of Recoup Effects
Charms applied to you have (15-25)% increased Effect
(4-8)% increased Critical Hit Chance
(47-58)% increased Energy Shield from Equipped Body Armour
7% increased Flask Charges gained
(5-8)% increased Attack Speed while a Rare or Unique Enemy is in your Presence
(40-60)% increased Evasion Rating from Equipped Body Armour
(15-24)% increased Damage while your Companion is in your Presence
Debuffs on you expire (5-8)% faster
13% chance when a Charm is used to use another Charm without consuming Charges
(15-24)% chance for Lightning Damage with Hits to be Lucky
(15-23)% increased Culling Strike Threshold
(2-3)% of Skill Mana Costs Converted to Life Costs
(16-19)% increased Exposure Effect
(5-10)% of Physical Damage prevented Recouped as Life
(5-9)% reduced Slowing Potency of Debuffs on You
Minions have (6-11)% increased Critical Hit Chance
Gain additional Ailment Threshold equal to (4-10)% of maximum Energy Shield
Recover (2-4)% of maximum Life on Killing a Poisoned Enemy
Recover (5-10)% of maximum Mana when a Charm is used
(6-12)% chance for Trigger skills to refund half of Energy Spent
(8-15)% increased Mana Cost Efficiency
(21-30)% increased Mana Regeneration Rate while moving
Minions Revive (6-10)% faster
Countless souls scream in agonising harmony,
forever sinking under the weight of the newly dead.

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