Precio de Heart of The Well
Liga Runes of Aldur · Actualizado hace 1 h
Valor en caos
0.92c
Valor en divinos
0.084 div
1 Orbe divino = 10.97c
Historial de precios de 7 días
-3%
Ficha del objeto
Heart of The Well
Gain (9-15)% of Damage as Extra Fire Damage
(2-3)% increased Attack Speed
(1-2)% increased Movement Speed
(2-3)% of Damage taken Recouped as Life
+1% to Maximum Fire Resistance
(4-8)% increased Flask Effect Duration
Gain (9-14)% of Damage as Extra Cold Damage
Gain (9-15)% of Damage as Extra Lightning Damage
(5-10)% chance to Poison on Hit
(6-12)% increased Critical Damage Bonus
(2-3)% increased Cast Speed
(5-10)% chance to Aggravate Bleeding on targets you Hit with Attacks
(10-15)% chance when a Charm is used to use another Charm without consuming Charges
(4-8)% increased Critical Hit Chance
Minions have (3-12)% additional Physical Damage Reduction
Gain additional Ailment Threshold equal to (4-10)% of maximum Energy Shield
(4-8)% increased Skill Speed
(6-12)% increased Stun Buildup
Minions have +(3-4)% to all Elemental Resistances
Recover (1-2)% of maximum Mana on Kill
(4-8)% increased Critical Hit Chance for Spells
(6-12)% increased Critical Spell Damage Bonus
(4-8)% increased chance to inflict Ailments
+1% to all Maximum Elemental Resistances
(5-10)% increased Stun Threshold
Debuffs on you expire (4-8)% faster
(2-3)% of Skill Mana Costs Converted to Life Costs
(15-23)% increased Culling Strike Threshold
Minions gain (10-15)% of their maximum Life as Extra maximum Energy Shield
(4-8)% increased Flask Charges gained
Gain 1 Rage on Melee Hit
Recover (1-2)% of maximum Life on Kill
(6-12)% increased Elemental Ailment Threshold
(6-12)% increased Life Regeneration rate
(3-15)% increased Skill Effect Duration
+1% to Maximum Lightning Resistance
(40-60)% increased Energy Shield from Equipped Body Armour
(15-25)% increased Exposure Effect
(40-60)% increased Armour from Equipped Body Armour
(2-3)% of Damage is taken from Mana before Life
(5-10)% reduced Slowing Potency of Debuffs on You
+1% to Maximum Cold Resistance
(30-50)% chance to Pierce an Enemy
(5-10)% chance to inflict Bleeding on Hit
(4-8)% increased Mana Regeneration Rate
Gain (7-13)% of Damage as Extra Chaos Damage
(40-60)% increased Evasion Rating from Equipped Body Armour
(20-30)% increased Mana Regeneration Rate while moving
Gain Physical Thorns damage equal to (4.01-5.8)% of Item Armour on Equipped Body Armour
Minions have (2-3)% increased Attack and Cast Speed
Recover (2-4)% of maximum Life on Killing a Poisoned Enemy
(6-12)% chance for Trigger skills to refund half of Energy Spent
Minions Regenerate (1-3)% of maximum Life per second
(8-16)% increased Mana Cost Efficiency
Minions have (6-12)% increased Critical Hit Chance
Gain additional Stun Threshold equal to (4-10)% of maximum Energy Shield
Gain (1-2) Rage when Hit by an Enemy
Recover (5-10)% of maximum Mana when a Charm is used
(5-8)% increased Attack Speed while a Rare or Unique Enemy is in your Presence
(2-18)% increased Cooldown Recovery Rate
(15-25)% increased Damage while your Companion is in your Presence
Damaging Ailments deal damage (2-4)% faster
Regenerate (1-1.5)% of maximum Life per Second if you've used a Life Flask in the past 10 seconds
(5-10)% of Physical Damage prevented Recouped as Life
Minions Revive (5-10)% faster
(15-25)% chance for Lightning Damage with Hits to be Lucky
(40-60)% increased Ice Crystal Life
(8-14)% increased speed of Recoup Effects
Charms applied to you have (15-25)% increased Effect
+(2-3.96)% to Thorns Critical Hit Chance
Countless souls scream in agonising harmony,
forever sinking under the weight of the newly dead.